Ground Control

Filed in C++, Developers, github, Lightwave, plugins

Now that the convention season is over and both LibertyCon and DragonCon are behind me, I can now get back to my new projects.

A little while a go a really nice commercial plugin for Lightwave 3D; Gound Control, was open sourced by the fine folks at Digital Carvers Guild.   The original works great in older versions of Lightwave, but with the major changes that came with the relase of LW 2018, several key functions broke.   Rather than let the plugin wither and die, its developer gave the community a gift and open up the source for anyone who wants to take it, make it work and expand it beyond it’s current functioanlity.   In short,  he gave it to the people who need it most.  The users.

I have created a fork of the project and successully gotten it to compile and all basic functionality working under Lightwave 2018.  At this point, I need people who have been using GC under older versions to send me sample data files of all types, especially files that push the limits on what the plugin does.   Especially helpful are the orignal data files and the output models to compare with.

The original Github repo is at: https://github.com/ewinemiller/dcg

My fork can be found at my own Github repo:  https://github.com/scottbragg/GroundControl

I’m also looking for ideas for expanding functionality and utility, improvements in the interface or anything else to make this plugin even better.   We have the source, now let’s do something awesome with it.